The combat system is very precise and methodical. You cannot just button mash and expect to beat the game. Dark Souls is difficult if you dont know how the game is played. I dont know for what kind of difficulty you are looking for. The only Souls clone I could remotely recommend is The Surge. Recommend it 100%.Ĭode Veine is a bad game, dont compare it to Dark Souls. Once you get the parry dance down it's extremely satisfying. The combat is very different and far, far smoother. I like Elden Ring a lot despite its combat, not because of it. Waste of my time and money with that crap sack, which i guess is my fault for buying a game in an actual store based on it 'looking interesting' and not researching it sufficiently to find out it was a souls clone.Elden Ring combat is Dark Souls combat, they're basically identical, and yes it can be really clunky, unresponsive and slightly bullshit at times. Love the genre, hate the iteration of it that confuses sloppy gameplay with 'difficulty' and then thinks that 'difficulty' is a game feature.ĭon't get me wrong, if that's your bag i've got no problem with you liking that style of game and with there being tons of games in that style for you to play, i'm totally fine with soulslike being a huge thing so long as they're marked as such so i don't accidentally waste money buying them. Ok thank you, that is the information i was looking for.Įehh, if what you said above is true, i'll go back to finding the soulslike games to being intolerable and give elden ring a miss.
i see a big difference in "it's difficult because you need to know what you're doing" and "it's difficult because the design is a pile of bullshit"Ī go-to example for me: the valkyries in god of war, or the duels in ghost of shashimi, both strike me as what i'd call "fun difficult" - yes you had to learn the moves, get your timing down, die several times while figuring out the attacks, all of that is fine.īut, contrast that to code vein which i'm playing through (and from what i hear plays exactly like a souls game) and i'm finding 99% of the difficulty being in the fact the attack animations are sluggish and chunky, and the input is finicky and often unresponsive.
Its not a game you will master after 30 minutes. But the combat design needs to click with you. Start by playing Dark Souls 1, then play Dark Souls 3 and then Elden Ring. If everyone is talking about Elden Ring its because its easily one of the best games ever made and you should really try to get into the Souls series.
Immortals: fenyx rising - not a small indie game by any means but one that doesn't get much attention (and rightly so, it's not very good) - but, it was fun enough to be fine with buying used.Īnother example would be mad max - a 2015 ARPG that suffered a bit from a lack of narrative structure, but had a rather pleasing combat gameplay loop.Īnd here's a general question: are all of the 'souls-like' games as horrendously god-awful in terms of clunky controls and sluggish animations as the ones i've played?Ĭode vein, nioh, whichever dark/demon one i tried to play once - seems like their difficulty was in how horrible the gameplay was, not in the actual encounter design.Įveryone and their mother keeps babbling about elden ring but i've been avoiding because i simply cannot stand how those games feel to play, but if they managed to make elden ring playable i might give it a shot.Įveryone and their mother keeps babbling about elden ring but i've been avoiding because i simply cannot stand how those games feel to play, but if they managed to make elden ring playable i might give it a shot.All the Souls clones are clunky as fuck. With Dad of Boy 2: Ragnarok not coming out for several more months, i've been trying to dig through games i haven't played yet in the genre and feel like i'm running out of titles to check out, so turning to the forums in the hopes of inspiration.Īssume if the title would show up on a 'best of' list, i've heard of it or played it - we don't need to jerk each other off over ghosts of shashimi or horizon: overwrought game title.